Erlandys / UE4LinuxLauncher

MIT License
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Auth against epicgames.com instead of unrealengine.com #28

Open ben-mkiv opened 4 years ago

ben-mkiv commented 4 years ago

This fork of ue4-mp-downloader could be used as reference: https://github.com/seesemichaelj/ue4-mp-downloader

I forked this as the original version didn't work for me. It used what looked like an older authentication handshake that used unrealengine.com instead of epicgames.com auth. This repo also adds support for 2FA!

I might make an PR, but its low priority for me atm so don't wait for it.

leaving this as suggestion to solve the login issues

plasticbomb1986 commented 4 years ago

Probably my issue is connected to this.

After i try to log in, the login window pops the 2fa window, typing the right code, then auth, and the login window stays, with null as notification info under login.

How can i make this modification by myself? (Not a programmer/coder, barely started to learn something in c++...)

ben-mkiv commented 4 years ago

nope, that shouldn't be related, as i can login without problems.

Double check your login credentials and that there are no whitespaces in your 2FA code (if you did copy&paste it)

plasticbomb1986 commented 4 years ago

Logged in on windows with the same auth (Havent booted win up in two months now, just for this, now.). Twice. NO, i typed in the code. On win, the Epic Games Launcher does not asking for the 2FA, i dont know, if its okay...

What might i be missing? My system is Arch based, if that might be a problem, than it could be an answer, but...

On linux, after win, it is still nono with the launcher. With 2FA.

ben-mkiv commented 4 years ago

@plasticbomb1986 can you please try if this build fixes the login issue for you? https://github.com/ben-mkiv/UE4LinuxLauncher/tree/develop/Compiled