Closed szundi closed 14 years ago
We are working on it, its really annoying, the frequency with which the crash occurs (on my system anyway) is very low. It takes a lot of testing.
Please provide a debug build and i'll give you some sweet stacktraces! :)
szundi, i need more info. There is Gremlin(774, 926). 774 is a unit id which is never registered. This unit was not created under AI control. Try to remember how this unit could appear in AI hands. Could it be given to AI or smth more exotic? PS. Oops, you truncated the log. Pity.
Sorry :) I've tried to insert a ... at the truncation, maybe i forgot. So I think you never find such crashes easily without a debug enabled release that produces programmer-friendly stacktraces. I think i create an issue for this. :)
I had the same problem when playing with a friend against e323, KAIK and RAI. When the E323 commander was killed, my friend crashed (he hosted the bots). At the moment the commander was killed, i paused the game. the crash happend right after I unpaused the game. infolog: http://spring.pastebin.ca/1814987 botlog: http://spring.pastebin.ca/1814989 after the commander died, a advanced fusion went too, causing even more damage and then it crashed. (see botlog)
Playing BA712 on AavikkoV2, E323 was arm.
[edit] oh yeah, he had a few sync errors earlier in the game, forgot about that. I guess that could mess things up too[/edit]
szundi & merijnvdk, try the following files:
http://narod.ru/disk/18333480000/SkirmishAI_pdb.rar.html http://narod.ru/disk/18333476000/SkirmishAI_dll.rar.html
PDB file put near spring.exe, not near AI DLL! This is the latest revision of AI with debug symbols. Spring will grab the info on AI crash. Feel free to test.
Ok, been running AI games (trying to get them into T2). after a few games I got an assertion failure. CHroup.cpp line 69 units.find(unit.key)!=units.end()
I'll try the game in the following days with these files. If you could include this in the regular release build scripts, i would post here all of my bugs :)
Hi, the logs are here: http://gist.github.com/311699 The crash occured, when the AI commander died. 1 human vs 1xE323AI v. 3.18.1
This AI is so good, but didn't have a game w/o crash in a month :) (playing a lot) I think fixing the crashes should be important quality improvement factor...
Keep up the good work :) Cheers