-Tonemap is now based on exposure
-Added frametime graph
-Shader loader is now more sophisticated. Different shader types are now stored in one file and are parsed.
-Compute shaders are now supported (not used)
-Added QoL stuff to Texture loading
-Cubemaps can now use anistropic filtering
-More general cleanup
-Tonemap is now based on exposure -Added frametime graph -Shader loader is now more sophisticated. Different shader types are now stored in one file and are parsed. -Compute shaders are now supported (not used) -Added QoL stuff to Texture loading -Cubemaps can now use anistropic filtering -More general cleanup