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Ershany
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Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
MIT License
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Optimization, New Attenuation Model, and Many Post Effects
#15
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Ershany
closed
4 years ago
Ershany
commented
4 years ago
Optimized SSAO by avoiding when there is no GBuffer data and reduced the RT resolution
Added Vignette with options to use a Vignette mask like Unity
Added Chromatic Aberration where it is stronger on the edges of the lens (emulates Unity's fast method)
Added Film Grain
Added these post effects and their parameters to the debug UI
Added the groundwork for bloom (not quite finished and disabled atm)
Added a more accurate lighting falloff/attenuation model based on UE4's approach. This introduced more control over light sources
Updated forward to match deferred lighting (this shouldn't be a problem with proper shader include support)