-Added in point light shadows
-Reduced amount of memory being sent to the shaders for shadows
-Reduced state changes on render targets attachments being setup and torn down for shadows and light/reflection probe generation
-Optimized accuracy of spot light shadows a lil bit and reduced memory usage
-Added in point light shadows -Reduced amount of memory being sent to the shaders for shadows -Reduced state changes on render targets attachments being setup and torn down for shadows and light/reflection probe generation -Optimized accuracy of spot light shadows a lil bit and reduced memory usage