Closed sasha240100 closed 7 years ago
Unfortunately not. I'm not as active with Three.js as I used to be, so I guess someone else has to carry the torch forward. Sorry
Maybe we can. Can you at least point is where to look in your code and where to start from?
On Mar 6, 2017 8:32 PM, "David Spohr" notifications@github.com wrote:
Unfortunately not. I'm not as active with Three.js as I used to be, so I guess someone else has to carry the torch forward. Sorry
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It's similar to all the other types of data. In exporter.py try to get materials from base document with this function: https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.documents/BaseDocument/index.html?highlight=materials#BaseDocument.GetMaterials Here is the reference for the C4D material: https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseMaterial/Material/index.html?highlight=material Not sure if it has all the data that would be needed.
Then you have to figure out which materials are active on the mesh, probably by tags on the active object. https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseObject/index.html?highlight=object#BaseObject.GetTags
Then you have to figure out how to parse the data to json into values that three.js understands. If you can make that happen, I can probably find some time to do the UI work to finish it off.
Any plans on making of materials export support?