In my game I use an implementation of Reliable UDP as an own Socket- / Sockerserver implementation. I'd really love to use this implementation as the underlaying protocol for kryonet. For that I would need some kind of SocketFactory I can handover. As far I can see, that's not possible for now.
In my game I use an implementation of Reliable UDP as an own Socket- / Sockerserver implementation. I'd really love to use this implementation as the underlaying protocol for kryonet. For that I would need some kind of SocketFactory I can handover. As far I can see, that's not possible for now.