Open ghost opened 9 years ago
Same thing here, on the Client side. Calling client.dispose()
inside libGDX's dispose()
method actually hangs for several minutes before letting my game close.
If I remove client.dispose()
, everything works fine.
Under what circumstances are we stupposed to dispose
?
Hi should we not dispose the server?
I open the connection like in the readme explained and then when I close the app I get the error
If I remove
there are no errors.