EsotericSoftware / spine-editor

Issue tracking for the Spine editor.
http://esotericsoftware.com/
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Preview view improvements #371

Open NathanSweet opened 6 years ago

NathanSweet commented 6 years ago
erikari commented 5 years ago

a +1 here: http://esotericsoftware.com/forum/Control-export-multi-track-animations-from-Editor-11502

erikari commented 5 years ago

Suggestion: allow to save combinations and export them in a json or similar. http://esotericsoftware.com/forum/Feature-Request-Export-the-preview-animation-windows-config-11525

erikari commented 5 years ago

Suggestion to export the recorded combination as a gif/video/etc.

erikari commented 5 years ago

Another +1 here: http://esotericsoftware.com/forum/Recommend-new-features-Export-video-png-with-mix-animation-11815

erikari commented 3 years ago

A +1 for the timeline here: http://esotericsoftware.com/forum/Feature-Request-Timeline-for-Preview-View-16186

misaki-eymard commented 1 year ago

+1 here: http://esotericsoftware.com/forum/Is-there-something-like-a-sequencer-18262

FabianoIlCapo commented 1 year ago

I m not sure if it's mentioned already somewhere: It would be extremely useful to be able to set the timings using a timeline, instead of just recording it in real time. Sometimes we need to switch very quickly between multiple animations, in a way that makes it impossible to do by hand.

JayPFW commented 2 months ago

+1 for Export from Preview with animation track layering. Incredibly useful for cinematic exports from spine!

A problem is that when different tracks (animations) have different lengths it means that you could never export a perfect loop unless you find the Lowest Common Multiple of all animation timelines activated.

Could have a Preview loop length value that you set manually (or based on the longest selected animation in an active track) and indicate animations that aren't multiples (or products) of that number. OR even a Find Lowest Common Multiple button.

ie if you have a 120 frame loop 'A', a 30 frame loop 'B', and a 90 frame loop 'C' layered in the tracks, the smallest loopable length would be 360 frames (3 x A, 12 x B, and 4 x C).
But if you add a weird loop of 137 frames the Lowest Common Multiple would be insane (49,320 frames). It's an easy calculation but figuring out the 'problem' animation length might be too much and just be up to the user to get them all to fit nicely.