The problem:
Letting spine create the slot for you messes with the existing draworder keys, unlike manually duplicating or creating a slot.
A try that works as intended: (expected result)
open Spine in the latest beta, open Spineboy project
In animate mode, select the walk animation. in the walk animation key the draworder on frame 10 by moving the eye slot to be above the goggles slot then pressing the key next to the draw order node
In setup mode, duplicate the mouth slot
the draw order in the walk still places the eye above the goggles
Delete the mouth2 slot
the draw order in the walk still places the eye above the goggles
Actual repro steps:
open Spine in the latest beta, open Spineboy project
In animate mode, select the walk animation. in the walk animation key the draworder on frame 10 by moving the eye slot to be above the goggles slot then pressing the key next to the draw order node
In setup mode, expand the mouth slot, and move the mouth-smile attachment to be under the head slot.
Let spine automatically create mouth-smile slot
the draw order in the walk places the eye under the goggles, so it's incorrect
Delete the mouth-smile slot
the draw order in the walk places the eye under the goggles, so it's incorrect
The problem: Letting spine create the slot for you messes with the existing draworder keys, unlike manually duplicating or creating a slot.
A try that works as intended: (expected result)
Actual repro steps: open Spine in the latest beta, open Spineboy project