EsotericSoftware / spine-editor

Issue tracking for the Spine editor.
http://esotericsoftware.com/
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IKConstraint stretch not applied in runtimes #753

Closed HaraldCsaszar closed 11 months ago

HaraldCsaszar commented 1 year ago

Forum thread URL with reproduction project: https://esotericsoftware.com/forum/d/24584-ik-constraint-stretch-not-applied Reproduced with latest spine-unity runtime and SkeletonViewer 4.1.23. Stretch appears not to be applied in runtimes, but applied in the Spine Editor, applies to both .json and binary loading paths.

(Re-export in both .json and binary format did not resolve the issue.)

badlogic commented 1 year ago

Huh, that's extremely weird as the editor uses the Java runtime itself with just a thin layer on top of it.

sr4dev commented 1 year ago

Forum link has brokenšŸ¤” This is a right link. https://en.esotericsoftware.com/forum/d/24584-ik-constraint-stretch-not-applied

HaraldCsaszar commented 1 year ago

Thanks for reporting that the above forum URL did not work for you. The original URL works from my end, so it might be related to your language settings and server redirection. May I ask which language you normally use to view the Spine forum (what is the prefix before .esotericsoftware.com)?

sr4dev commented 1 year ago

image

Oh, sorry... I didn't realize the language setting was related. My language setting is Japanese(https://ja.esotericsoftware.com/).

NathanSweet commented 1 year ago

@sr4dev It was a bug with our website, now fixed. Thanks for letting us know!

NathanSweet commented 11 months ago

Sorry it took so long to dig into this!

The bone LegLower_R has a scale of zero, or very near zero. This will interfere with a number of things in Spine, including IK. It's not advised to hide a bone that way.