select the new bones created from the split action, and create a physics constraint.
undo.
When undoing, the physics constraint will be gone, but the split bones action will also be gone so you are left with a single bone. The expected behaviour is that when undoing the physics constraint, you should still be left with multiple bones.
In an empty project:
When undoing, the physics constraint will be gone, but the split bones action will also be gone so you are left with a single bone. The expected behaviour is that when undoing the physics constraint, you should still be left with multiple bones.