If you decide to change the skin design later, or if you want something like a base skin for another character, you may want to merge the exist skins that were divided into one, e.g. body, head, arms, and legs. This can be accomplished with the current functionality, but there are some hassles as follows:
You can enable Show all skin attachments in the Tree view options to more easily duplicate attachments in another skin, but if there are a large number of slots to merge, it is difficult to set up each one. Also, if the bones bound to this mesh are skin bones, you will need to check which bones are in the skin bones and manually set them to the correct settings since the skin bone settings will not be duplicated.
You can merge skins by modifying the skin to which the image belongs before exporting it from a PSD with PhotoshopToSpine, but in this case each attachment will not inherit the mesh vertices, weight settings and timeline of deformations that the attachment originally had.
Therefore, it would be useful to have the function to easily merge skins.
If you decide to change the skin design later, or if you want something like a base skin for another character, you may want to merge the exist skins that were divided into one, e.g. body, head, arms, and legs. This can be accomplished with the current functionality, but there are some hassles as follows:
Show all skin attachments
in the Tree view options to more easily duplicate attachments in another skin, but if there are a large number of slots to merge, it is difficult to set up each one. Also, if the bones bound to this mesh are skin bones, you will need to check which bones are in the skin bones and manually set them to the correct settings since the skin bone settings will not be duplicated.Therefore, it would be useful to have the function to easily merge skins.
Related post: https://esotericsoftware.com/forum/d/25388-merging-skins-