Closed chanon closed 3 years ago
Thanks for reporting!
For clarification: (only in Unity)
means displays incorrectly only on runtime side
here.
Problem context:
Three identical images female-us-3/head-normal
, female-us-3/head-happy
and female-us-3/head-angry
are used as MeshAttachments at slot head
, but have a different Mesh. head-happy
has a mesh with 4 vertices (might be the initial quad when turning RegionAttachment into MeshAttachment), thus includes more surrounding space that the other tigher meshes do not include. Polygonal packing uses the tigher meshes however.
Workaround until this issue is resolved: Using the same identical image makes no real sense here. Two of the attachments could be removed or each one could point to the same shared image.
4.0.77-beta
When setting 'happy' animation, this is what is happening (only in Unity):
Here is the complete project. The Spine files are in SPINE_SRC_ASSETS SpineIssue.zip
Other animations such as "angry" does not trigger this behavior. In the Spine application itself there are no problems.