EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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[cpp] Access out of bounds in VertexAttachment::computeWorldVertices #1970

Closed Nitrillo closed 3 years ago

Nitrillo commented 3 years ago

I got this assert in the CPP runtime library (index out of bounds) image

Please let me know how I can help to debug the issue thanks!

badlogic commented 3 years ago

@invicticide sorry for the late reply. I'll need a way to reproduce this. Can you provide the exported skeleton .json/.skel and atlas? If it's a Spine issue, I should be able to reproduce the issue outside your custom engine. I'll also need to know which animations are triggering this as well as any skins you may have set. Finally, I'll need to know the Spine Runtimes and Editor version you are using.

badlogic commented 3 years ago

@Nitrillo I'll reopen this if you can provide a repro.