Closed MattJustMatt closed 3 months ago
I've noticed that your atlas is huge: 8192 × 2348. That's probably your issue. Try to reduce its size keeping max width/height <= 4096. Try also 2048 if that does not work.
I'll close this one. If the solution above does not solve your problem, you can write a new message here :)
chromium [ERROR:gles2_cmd_decoder.cc(9550)] [.WebGL-0x201b50e00]RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)?
This error only occurs on Android Chrome. iOS and other Chrome browsers are fine.
If it's helpful here is the spine files we're loading into the spine player: https://drive.google.com/drive/folders/1yaaUu8YwgJMDeUjUFq8zPtXimnxutI6b?usp=sharing
And our spine init config: