EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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iOS use cocopods has some problem #2602

Closed juntutu closed 3 months ago

juntutu commented 3 months ago

Uncomment the next line to define a global platform for your project

platform :ios, '13.0'

target 'Spine iOS Example' do

Comment the next line if you don't want to use dynamic frameworks

use_frameworks!

pod 'Spine', :podspec => 'https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/4.2/Spine.podspec' pod 'SpineCppLite', :podspec => 'https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/4.2/SpineCppLite.podspec' pod 'SpineShadersStructs', :podspec => 'https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/4.2/SpineShadersStructs.podspec' end My project does not use use_frameworks when using cocopods, it will crash after integration, how to solve?

badlogic commented 3 months ago

Please provide more information, such as error logs. I'll reopen the issue then.