EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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[unity] Physics constraints ignore Z movement when Y-rotated #2614

Closed HaraldCsaszar closed 2 months ago

HaraldCsaszar commented 2 months ago

When the Transform Y rotation is set to e.g. 90 degrees, world-space Z movement (left/right in object space) is not affecting the skeleton's physics constraints.

Reported on the forum: https://zh.esotericsoftware.com/forum/d/26754-physicsconstraint%E5%9C%A83d%E4%B8%96%E7%95%8C%E4%B8%AD%E6%9C%89%E9%97%AE%E9%A2%98/3

Reproduction steps video received via mail: FMfcgzQVzNwgNxhLmrDpXLKpfhkmgXnB