EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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[runtimes][godot] Physics update rate not tied to animation state time scale #2624

Closed badlogic closed 2 months ago

badlogic commented 2 months ago

Users currently have no way to scale the delta time passed to the internal Skeleton::update() call inside a SpineSprite. This is needed to make physics constraint behave in line with time scaled animation states and their entries.

See https://esotericsoftware.com/forum/d/26738-no-physics-constraint-class-in-spine-godot/4