Closed badlogic closed 2 months ago
Users currently have no way to scale the delta time passed to the internal Skeleton::update() call inside a SpineSprite. This is needed to make physics constraint behave in line with time scaled animation states and their entries.
Skeleton::update()
SpineSprite
See https://esotericsoftware.com/forum/d/26738-no-physics-constraint-class-in-spine-godot/4
Users currently have no way to scale the delta time passed to the internal
Skeleton::update()
call inside aSpineSprite
. This is needed to make physics constraint behave in line with time scaled animation states and their entries.See https://esotericsoftware.com/forum/d/26738-no-physics-constraint-class-in-spine-godot/4