Closed kikiloveswift closed 2 weeks ago
@badlogic please support SkeletonBounds
for spine-ios.
I did it, and I support it. I don't believe you guys actually like the spine-ios project. This issue has been open for a long time, with no responses and not even a single update. It's quite disheartening.
You've opened this issue a week ago, a week where I was sick. We do care about the spine-ios runtimes just like we care about all the others. We are a small team, and sometimes things take time.
You've opened this issue a week ago, a week where I was sick. We do care about the spine-ios runtimes just like we care about all the others. We are a small team, and sometimes things take time.
Sorry to hear that. We're also paid enterprise users of Spine, and we really care about the quality and functionality of the spine-ios SDK. We highly value Spine's product. I took a close look at the code logic in spine-cpp/spine-cpp-lite/spine-cpp-lite-codegen.py
, so I understand how Spine interacts with SpineCppLite. I’ve managed to get it working, but while using it, I noticed a clear issue in SkeletonBinary.cpp
related to AttachmentType_Boundingbox
. I've already submitted a PR (https://github.com/EsotericSoftware/spine-runtimes/pull/2668) and sent an email about it, so please take a look and review it when you can.
I've exposed SkeletonBound and fixed the issue in SkeletonBinary. Thanks for reporting.
Class
SkeletonBounds
in pod SpinCppLite, pathspine-cpp/spine-cpp/include/spine/SkeletonBounds.h
Function:
Question: this function need
Skeleton
, butSpine.Generated.swift
has set to internal level.Spine.Generated.swift
Suggestion May be
SkeletonBoundsWrapper
is wannted.