EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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Fix method arguments to match latest godot API on module build #2681

Closed HKunogi closed 1 week ago

HKunogi commented 1 week ago

This makes so the latest spine source code can be built as a module on the latest godot engine source code after the API change. Fixes #2680

badlogic commented 1 week ago

As stated in the issue corresponding to the PR, this will only work with the latest Godot master branch. Applying this as is to the runtime, will break it for all release versions of Godot, which do not have this API change.