EsotericSoftware / spine-runtimes

2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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[ue] Make `GetBoneWorldTransform` and `SetBoneWorldPosition` available to Spine Widget #2688

Open misaki-eymard opened 1 week ago

misaki-eymard commented 1 week ago

Currently, there is no way to override the bone transform of the skeleton displayed in the Spine Widget, so it is not possible to make the bones follow something while the skeleton is displayed in the UMG UI. It would be useful if GetBoneWorldTransform and SetBoneWorldPosition, which are available in the Skeleton component, were also available in Spine Widget.

Related forum thread: https://esotericsoftware.com/forum/d/27267-move-bone-ue