Closed subzero911 closed 7 years ago
The docs are currently in flux, as is the implementation of SkeletonAnimator with some adaptations with the new 2017.1 API.
SkeletonAnimator tries to do things the way Unity does, and uses Unity Animation Events on the dummy AnimationClips. https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html ie. You need to write a method on the script with the same name as the event defined in Spine.
If you find some specific things that are unclear or missing, feel free to open an issue here: https://github.com/pharan/spine-unity-docs