Esri / i3s-spec

This repository hosts the specification for Scene Layers which are containers for arbitrarily large amounts of geographic data. The delivery and persistence model for Scene Layers, referred to as Indexed 3d Scene Layer (I3S) and Scene Layer Package (SLPK) respectively, are specified.
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Conversion from OSGB crashes on 16384x16384 textures #128

Open AlexanderPoone opened 2 years ago

AlexanderPoone commented 2 years ago

I would like to ask how much memory is needed to convert 16384x16384 textures? I have 32GB RAM, yet the conversion crashes every time. Downsizing the texture to 8192x8192 is alright.

Could you take a look at this file? https://drive.google.com/file/d/15LdA-15h3pvSSXztsirh3Ox0d6gXem5i/view?usp=sharing

Thanks.

rvargasESRI commented 2 years ago

@SoftFeta Thanks reaching out. We will look into this.

rvargasESRI commented 2 years ago

@SoftFeta We are currently looking into this texture optimization bug, but this should work with no optimization the 'none' option, if you need to have these textures at this size.

AlexanderPoone commented 2 years ago

@rvargasESRI It seems that the web Scene Viewer can only view 8192x8192 meshes for now.