This repository hosts the specification for Scene Layers which are containers for arbitrarily large amounts of geographic data. The delivery and persistence model for Scene Layers, referred to as Indexed 3d Scene Layer (I3S) and Scene Layer Package (SLPK) respectively, are specified.
Other
315
stars
84
forks
source link
Question for Basis Universal Supercompressed GPU Texture Codec #138
Hello,devs!
I saw a essay about new i3s compression texture (ktx2), and then I want to integrate it with my program. However,I met a confusing question when I used basisu library to compress my textures into ktx2 file, which is the header of the file is different from my ktx2 file.
Hence, I want to know there are some potential setting about basisu library?
Hello,devs! I saw a essay about new i3s compression texture (ktx2), and then I want to integrate it with my program. However,I met a confusing question when I used basisu library to compress my textures into ktx2 file, which is the header of the file is different from my ktx2 file. Hence, I want to know there are some potential setting about basisu library?![image](https://user-images.githubusercontent.com/37400203/147443348-bcf288ee-c4b1-4b7e-a50c-47ef7721fa56.png)