Open andygup opened 9 years ago
Update: Still no resolution at Genymotion @ v2.7.2. Similar problems now also exist on AndroidStudio emulator.
This may be related to issues related to GPU support. Errors in Android logcat that look similar to this have been reported: E/eglCodecCommon: **** ERROR unknown type 0x4e (glSizeof,80)
.
Setting hardware acceleration in the Android manifest doesn't seem to have any affect: <manifest android:hardwareAccelerated="false" . . .
Recommendation: continue to use actual devices were possible.
Update: possible solution.
In AndroidManifest, set android:hardwareAccelerated="false"
in both the <manifest>
tag and <application>
tag. It seems that setting this to false in both places resulted in a significant performance boost on MacOS. Haven't had the opportunity to test this on Windows.
This is just a notification that there are known issues with Genymotion and hybrid JavaScript apps as related to slow map response. It's a genymotion/WebView issue. They have reproduced this, they acknowledged it's a problem and they are going to try and get it fixed.
My recommendation is to directly use a device and bypass the emulator.
Reference Genymotion Support Ticket 15266.