In previous version amount of particles depended on width of canvas only. It caused funny changes of particle density when resizing height of a map. Now density is dependent on w * h of canvas and does not change with resizing. Constant PARTICLE MULTIPLIER must also reflect that.
In previous version amount of particles depended on width of canvas only. It caused funny changes of particle density when resizing height of a map. Now density is dependent on w * h of canvas and does not change with resizing. Constant PARTICLE MULTIPLIER must also reflect that.