I run several tests under Windows 10 (using Python 2.7) and Ubuntu 16.04 (using Python 2.7 and 3.5), and encountered a problem where I always obtain duplicated/wrong objects within NPCPositions and similar fields of SerializableStateObservation objects in the Python client.
For example, in an intermediate state of the Aliens game, I examine NPCPositions (with 5 aliens in it let's say) by iterating through it as sso.NPCPositions[0][0,...,4] and all of the elements have the same values filled in their fields (position, sqDist, category(which is wrong even), ...).
I have gone through the whole communication process to see if there is something wrong and I am stuck in the part where the JSON string from the server is handled and mapped into SerializableStateObservation objects incorrectly.
However, I am not sure if I am doing something wrong here. Upon your confirmation on the existence of this problem I can provide more information. If it is a problem on my side, I will appreciate any sorts of helpful responses.
I run several tests under Windows 10 (using Python 2.7) and Ubuntu 16.04 (using Python 2.7 and 3.5), and encountered a problem where I always obtain duplicated/wrong objects within
NPCPositions
and similar fields ofSerializableStateObservation
objects in the Python client.For example, in an intermediate state of the Aliens game, I examine
NPCPositions
(with 5 aliens in it let's say) by iterating through it assso.NPCPositions[0][0,...,4]
and all of the elements have the same values filled in their fields (position
,sqDist
,category
(which is wrong even), ...).I have gone through the whole communication process to see if there is something wrong and I am stuck in the part where the JSON string from the server is handled and mapped into
SerializableStateObservation
objects incorrectly.However, I am not sure if I am doing something wrong here. Upon your confirmation on the existence of this problem I can provide more information. If it is a problem on my side, I will appreciate any sorts of helpful responses.