Esssentia / libm3

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Multichannel specular map wrongly generalized as "Specular color" #3

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The specular maps found in the m3 models of Starcraft 2 contains multiple 
channels of data. Red/Green/Blue these are blatantly mapped to "Specular color" 
instead of their correct assignments.

"Specular level" would generate a lesser error.

Original issue reported on code.google.com by svener...@gmail.com on 12 Sep 2010 at 8:11

GoogleCodeExporter commented 8 years ago
Not entirely should what you mean here. What structure is incorrect exactly? 
You're saying specular maps should be referred to as 'Specular Level' rather 
than 'Specular colour'?

Original comment by madya...@gmail.com on 27 Sep 2010 at 5:49

GoogleCodeExporter commented 8 years ago
and could you specify in what program : m3_template? m3_import? ObjConv?...

Original comment by richard....@gmail.com on 28 Sep 2010 at 2:03