Closed GoogleCodeExporter closed 8 years ago
Initially, the mouse node was set to be a motion only node. Mouse button
support was
going to be it's own node. Right now the current state of mouse input in the
core is
not detecting button pressed events.
I've re factored much of the core system locally and am working on getting back
up to
the main repository.(which has mouse pressed support)
If you would be willing to add a new mouse node along side the current node and
get a
patch together, I will add it as soon as every thing is updated.
It would be nice to add bool output sockets for each button as well as float
sockets
for the mouse x,y coordinates.
Original comment by snailr...@gmail.com
on 10 Feb 2010 at 3:35
I am happy to know you are working in the refactoring for the core classes.
I have implemented locally some of the missing functionality, but, since you
are
making a refactoring for all this stuff I will stop doing changes and I will
wait for
your new code.
One of the main functionality I am looking forward is the conversion for
logic-bricks
from blend files. Is this functionality going to be supported in the new
version?
Thanks to you,
Néstor.
Original comment by silveira.nestor@gmail.com
on 10 Feb 2010 at 9:01
For now there is no plan to add logic brick support. If I'm not mistaken, the
plan is
to make use of the nodal logic system currently being developed in blender.
http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic
In the meantime adding the Lua scripting system takes first priority, so users
can
play around without modifying binary.
Original comment by snailr...@gmail.com
on 10 Feb 2010 at 10:10
After a discussion with Erwin, logic bricks will be supported after all.
Included in the new code is a base framework to build logic bricks.
Original comment by snailr...@gmail.com
on 13 Feb 2010 at 2:36
Added your patch. Thanks.
Original comment by snailr...@gmail.com
on 16 Feb 2010 at 4:19
Original issue reported on code.google.com by
silveira.nestor@gmail.com
on 10 Feb 2010 at 12:06