Closed GoogleCodeExporter closed 8 years ago
Some recent changes may have fixed this issue. I don't have access to Mac so
there is
no way to be completely sure if this issue has been corrected.
Is the issue still present in this download ?
http://gamekit.googlecode.com/files/OgreKit.app.tgz
Original comment by snailr...@gmail.com
on 12 Mar 2010 at 10:32
should be fixed by now
Original comment by erwin.coumans
on 21 Mar 2010 at 10:33
(renamed .blend file included)
./OgreKit.app/Contents/MacOS/OgreKit
BLENDER_v249
sizeof(void*) == 4
Swapping endian? no
File format is 32bit
Varing pointer sizes? no
swap = 0
swap = 0
Building datablocks
Chunk size = 20
File chunk size = 20
resolvePointers start
resolvePointers end
numAllocs = 0
Bus error
The application keeps crashing, now with less debug info compared to before (I
do
like the default .blend scene though hehe :)).
Original comment by Pana...@gmail.com
on 22 Mar 2010 at 10:38
Attachments:
Original comment by erwin.coumans
on 22 Mar 2010 at 3:42
On OSX, you should place your blend file next to the OgreKit.app, and name it
'game.blend'.
So don't replace the existing momo_ogre.blend inside the bundle
Resources/Contents
folder.
In your momo_ogre.blend, the texture is not packed/included, so OgreKit shows a
replacement texture (red checkers).
Original comment by erwin.coumans
on 23 Mar 2010 at 7:41
Original issue reported on code.google.com by
Pana...@gmail.com
on 7 Mar 2010 at 10:26Attachments: