Closed Fabrizio-Caruso closed 3 years ago
If I compile:
#if defined(__MC10__) #define SCREEN 0x4000 #define YSize 16 #define XSize 32 #elif defined(__C64__) #define SCREEN 0x0400 #define YSize 25 #define XSize 40 #elif defined(__VIC20__) #define SCREEN 7680 #define YSize 23 #define XSize 22 #endif #define POKE(addr,val) (*(unsigned char*) (addr) = (val)) #include <stdint.h> static const char foo[5] = {'H','E','L','L','O'}; int main(void) { uint8_t i; for(i=0;i<5;++i) { POKE((uint16_t) SCREEN+i,foo[i]); } while(1){}; return 0; }
I get reversed @ABCD instead of reversed HELLO on the left top corner of the screen as I do on the Vic 20 and C64.
I have attached the binary and C10 file: build.zip
Fixed: we were still defaulting to 6303 CPU on an MC10. Using --cpu 6803 generates the right code but shouldn't also be needed. Fix applied to the frontend cc command.
If I compile:
I get reversed @ABCD instead of reversed HELLO on the left top corner of the screen as I do on the Vic 20 and C64.
I have attached the binary and C10 file: build.zip