Is your feature request related to a problem? Please describe.
I would like to change properties of other plugins on my server when players are in combat. For example, if a player is in combat, I want to turn off their particle cosmetics, and turn off the "anti-knockback" effect that netherite armor has. Instead of hooking into various plugin APIs in EternalCombat (which can get messy), I suggest implementing an event-based API that can be called from third party plugins.
Describe the solution you'd like
Event: playerEnteredCombat - triggered when a player enters combat mode
Functions: getPlayer(), getOpponents()
Event playerLeftCombat - triggered when a player is released from combat mode
Functions: getPlayer(), getVictims()
Describe alternatives you've considered
Supporting my plugins inside of EternalCombat itself (harder to maintain)
Additional context
An example of an event-driven API provided by a plugin can be found here under Apache 2.0 License.
Is your feature request related to a problem? Please describe. I would like to change properties of other plugins on my server when players are in combat. For example, if a player is in combat, I want to turn off their particle cosmetics, and turn off the "anti-knockback" effect that netherite armor has. Instead of hooking into various plugin APIs in EternalCombat (which can get messy), I suggest implementing an event-based API that can be called from third party plugins.
Describe the solution you'd like Event: playerEnteredCombat - triggered when a player enters combat mode Functions: getPlayer(), getOpponents() Event playerLeftCombat - triggered when a player is released from combat mode Functions: getPlayer(), getVictims()
Describe alternatives you've considered Supporting my plugins inside of EternalCombat itself (harder to maintain)
Additional context An example of an event-driven API provided by a plugin can be found here under Apache 2.0 License.