Open vaimd opened 4 years ago
this might be due to the fact that this script can't be parallelised, as it renders one image at a time. I could look into how this could be solved in the future. For now I'm marking this as an improvement for the future.
@EternalTrail Could you write a guide on how to run multiple blender instances to make it "parallelized"? Like splitting the video into two parts with two instances running; or running two instances with each instances render one eye (, and then let users stitch together them afterward).
I know there will be a lot of limitations, like requiring more GPU memory, and maybe blender will be more subject to crashes. But I think it might easily cut a lot of rendering time by utilizing the hardware more.
This script is really impressive! I'm new at VR. I was just wondering. I used Google Colab to render animation. But, it seems that eeVR doesn't use GPU so much. At "nvidia-smi" command, GPU use-rates are between 0 - 6%.
Am I doing something wrong? or Is it expected behavior?
To Reproduce Steps to reproduce the behavior:
Expected behavior I hope it uses GPU near 100%.
( Normal eevee used over 60% )
System information (please complete the following information):