Closed HardcoreRick closed 2 years ago
The location and rotation of the spawned camera is updated according to the location and rotation of your original camera in the scene. You should be able to animate your camera and the get the result you want with this. If that doesn't work, I can look into why.
OK the project is due tomorrow - But it works!! I can't believe it haha I may have to re render every frame because now I get lovely bloom etc - plug in is great :)
I don't know if this was necessary but I re-saved the project in a new directory, sometimes came out in a strange square format, like when you have the grid of 9 but saved as separate files, maybe that's just how the plug in works it out? Its really interesting.
But my apologies, it works great! Even with animation :)
Thanks for getting me to give it another go!
Jasper
On Thu, Jun 9, 2022 at 3:12 PM Jasper Golding @.***> wrote:
Thanks for getting back to me!
Using Evee for VR is such a great resource so I'm glad you are still working on this.
I have just finished rendering my current project in cycles - it was horrific! - but ill try and replicate the issue and send over a report soon.
Thanks again - J
On Thu, Jun 9, 2022 at 2:47 PM Andrius @.***> wrote:
The location and rotation of the spawned camera is updated according to the location and rotation of your original camera in the scene. You should be able to animate your camera and the get the result you want with this. If that doesn't work, I can look into why.
— Reply to this email directly, view it on GitHub https://github.com/EternalTrail/eeVR/issues/41#issuecomment-1151143535, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWZT7N4E2X5VA4BMPTEP4FLVOHYX7ANCNFSM5VUXHC4Q . You are receiving this because you authored the thread.Message ID: @.***>
I've just had something else come up - it doesn't seem to like bloom very much?
[image: image.png]
On Fri, Jun 10, 2022 at 9:37 AM Jasper Golding @.***> wrote:
OK the project is due tomorrow - But it works!! I can't believe it haha I may have to re render every frame because now I get lovely bloom etc - plug in is great :)
I don't know if this was necessary but I re-saved the project in a new directory, sometimes came out in a strange square format, like when you have the grid of 9 but saved as separate files, maybe that's just how the plug in works it out? Its really interesting.
But my apologies, it works great! Even with animation :)
Thanks for getting me to give it another go!
Jasper
On Thu, Jun 9, 2022 at 3:12 PM Jasper Golding @.***> wrote:
Thanks for getting back to me!
Using Evee for VR is such a great resource so I'm glad you are still working on this.
I have just finished rendering my current project in cycles - it was horrific! - but ill try and replicate the issue and send over a report soon.
Thanks again - J
On Thu, Jun 9, 2022 at 2:47 PM Andrius @.***> wrote:
The location and rotation of the spawned camera is updated according to the location and rotation of your original camera in the scene. You should be able to animate your camera and the get the result you want with this. If that doesn't work, I can look into why.
— Reply to this email directly, view it on GitHub https://github.com/EternalTrail/eeVR/issues/41#issuecomment-1151143535, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWZT7N4E2X5VA4BMPTEP4FLVOHYX7ANCNFSM5VUXHC4Q . You are receiving this because you authored the thread.Message ID: @.***>
Yes, bloom is a post-process effect. Similar to screen-space reflections and other similar effects it will create visible seams. Turning on overscan could mitigate the issue to some extent but it won't remove it. That's the main disadvantage of this program currently, I will hopefully solve it some time in the future. For now I'm closing this since the original issue seems to have been answered. If you have any further questions you're free to email me or post a new issue (more likely to reply in a reasonable amount of time on my email).
Thanks for getting back to me!
Using Evee for VR is such a great resource so I'm glad you are still working on this.
I have just finished rendering my current project in cycles - it was horrific! - but ill try and replicate the issue and send over a report soon.
Thanks again - J
On Thu, Jun 9, 2022 at 2:47 PM Andrius @.***> wrote:
The location and rotation of the spawned camera is updated according to the location and rotation of your original camera in the scene. You should be able to animate your camera and the get the result you want with this. If that doesn't work, I can look into why.
— Reply to this email directly, view it on GitHub https://github.com/EternalTrail/eeVR/issues/41#issuecomment-1151143535, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWZT7N4E2X5VA4BMPTEP4FLVOHYX7ANCNFSM5VUXHC4Q . You are receiving this because you authored the thread.Message ID: @.***>
When trying to render the animation it seems to create anew camera each time, meaning that I can't render from an existing 360 camera that I have added animation to. Am i right in thinking its impossible to do a moving camera render?