EthanJWright / foundryvtt-importer

Import entities from external sources like Reddit, CSV, etc.
MIT License
37 stars 7 forks source link

Parsing Failure Question #87

Closed TombExplorer1997 closed 1 year ago

TombExplorer1997 commented 1 year ago

Hello I just Rectently added this module and while it works very good I on Importing most of the useful Information It fails to Import the Dice rolls of Weapon Attacks and other dice rolling Features. I am trying to import a monster frok the Grim Hollow Campaign guide for 5e and while the Stats are Importer correctly the Attack rolls and other Features are not present. Is this an Error or just not a Feature of a Module?

EthanJWright commented 1 year ago

Would you mind including the text you're using so I can verify if it's working how I would expect in my environment?

TombExplorer1997 commented 1 year ago

No Problem,I am using the Newest Version 2.4 on Foundry Version 10,Build 286 on dnd 5e 2.12. I am copying from a PDF on Foxit PDF Reader

shiFting huLK
Large aberration, any alignment
Armor Class 16 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 9 (–1) Skills Perception +4 | 11 (+0) 6 (-2) -- | -- Senses darkvision 60 ft., passive Perception 14
Languages understands one language but can’t speak
Challenge 9 (5,000 XP) Proficiency Bonus +4
Aberrant Wound. If a creature other than an
undead or a construct takes damage from the shifting
hulk’s attacks, the creature must succeed on a DC 17
Constitution saving throw or lose 5 (2d4) hit points at the
start of each of its turns due to an aberrant wound. This
damage is cumulative. A creature can take an action to
staunch the wound, ending this effect with a successful
DC 15 Wisdom (Medicine) check. The wound also closes
if the target receives magical healing.
Vicious Critical. When the shifting hulk scores a
critical hit with an attack, it can roll the attack’s
damage dice three times instead of twice.
Fast Healing. While at half its hit points or fewer, the
shifting hulk regains 10 hit points at the start of each of
its turns. This trait doesn’t function while the hulk has
0 hit points.
Shapechanger. The shifting hulk can use an action or
a bonus action to polymorph into a form that resembles
its Small or Medium humanoid appearance before
it became a horror. Its statistics are the same in each
form. Any equipment it is wearing or carrying isn’t
transformed. It reverts to its true Large form if it dies.
aCtiOns
Multiattack. The shifting hulk makes two attacks and
uses frightening attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 19 (4d6 + 5) slashing damage and Aberrant Wound.
Spine. Ranged Weapon Attack: +9 to hit, range 30/60 ft.,
one target.
Hit: 18 (3d8 + 5) piercing damage and
Aberrant Wound.
Frightening Attacks. Each creature of the shifting
hulk’s choice within 30 feet of the hulk and aware of it
must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature’s saving throw is
successful or the effect ends for it, the creature is immune
to the hulk’s frightening attacks for the next 24 hours or
until it scores a critical hit, whichever comes first.

EthanJWright commented 1 year ago

I imported it, and it's working about how I would expect. It set up die rolls for claw, which is the only ability I can interpret as an attack with a die roll associated.

If you would expect other things to behave differently, could you perhaps point me to a standard 5e monster that has it's abilities configured in the way you would expect, so I have something I can base the behavior on?

Or maybe you can explain the behavior you would expect so I can see if I can replicate it in foundry.

Thanks!

TombExplorer1997 commented 1 year ago

Thank you for responding, I tried some other Standart 5e Statblocks from the Basic rules,Like the Young red Dragon but again the same problem,none of the dice roll abilities seem to work,I took the Statblock directly from the SRD. It does say that the Compatibility risk for verified version 10.285 and I am Using 10.286,Could that be the Problem?

EthanJWright commented 1 year ago

Everything described in these is passing as best as I can detect in v0.2.45, if you have any other issues please open another ticket and be very specific about the exact spell in the example that is failing and what it is missing!