Eat fruit set to on_each sets eat anything check to ON.
yamls
Sea of Thieves:
progression_balancing: 50
accessibility: items
sealCount: 3
voyageEmGh: 3
voyageEmMa: 3
voyageEmOos: 3
voyageEmAf: -1
voyageEmRoar: 4
servantSanity: on
guardianSanity: on
fortressSanity: on_for_each
illFated: 'true'
playerShip: 'true'
fishSanity: off
cannonSanityBalls: on_for_each
cannonSanityCursed: on
cannonSanityPhantom: off
foodSanityFruit: on_for_each
foodSanityFish: off
foodSanitySeamonster: on
foodSanityLandAnimal: on_for_each
foodSanityBug: on_for_each
cookSanityFish: off
cookSanitySeamonster: on
cookSanityLandAnimal: on_for_each
burnSanityFish: off
burnSanitySeamonster: on
burnSanityLandAnimal: on_for_each
captainShipSpotted: on
daysAtSea: 'false'
rowboats: on
shipwrecks: 'false'
tallTales: off
trapsPercentage: 1
experimentals: 'false'
description: 'Generated by https://archipelago.gg.'
game: Sea of Thieves
name: Ethan
Sea of Thieves:
progression_balancing: 50
accessibility: items
sealCount: 3
voyageEmGh: 3
voyageEmMa: 3
voyageEmOos: 3
voyageEmAf: -1
voyageEmRoar: 4
servantSanity: on
guardianSanity: on
fortressSanity: on_for_each
illFated: 'true'
playerShip: 'true'
fishSanity: off
cannonSanityBalls: on_for_each
cannonSanityCursed: on
cannonSanityPhantom: off
foodSanityFruit: on_for_each
foodSanityFish: off
foodSanitySeamonster: on
foodSanityLandAnimal: on_for_each
foodSanityBug: on_for_each
cookSanityFish: off
cookSanitySeamonster: on
cookSanityLandAnimal: on_for_each
burnSanityFish: off
burnSanitySeamonster: on
burnSanityLandAnimal: on_for_each
captainShipSpotted: on
daysAtSea: 'false'
rowboats: on
shipwrecks: 'false'
tallTales: off
trapsPercentage: 1
experimentals: 'false'
description: 'Generated by https://archipelago.gg.'
game: Sea of Thieves
name: Austin
Not a bug, the check still exists, it is shown in the output of the console as a possible check. However I updated this so the console only shows important details now.
What happened?
Eat fruit set to on_each sets eat anything check to ON.
yamls Sea of Thieves: progression_balancing: 50 accessibility: items sealCount: 3 voyageEmGh: 3 voyageEmMa: 3 voyageEmOos: 3 voyageEmAf: -1 voyageEmRoar: 4 servantSanity: on guardianSanity: on fortressSanity: on_for_each illFated: 'true' playerShip: 'true' fishSanity: off cannonSanityBalls: on_for_each cannonSanityCursed: on cannonSanityPhantom: off foodSanityFruit: on_for_each foodSanityFish: off foodSanitySeamonster: on foodSanityLandAnimal: on_for_each foodSanityBug: on_for_each cookSanityFish: off cookSanitySeamonster: on cookSanityLandAnimal: on_for_each burnSanityFish: off burnSanitySeamonster: on burnSanityLandAnimal: on_for_each captainShipSpotted: on daysAtSea: 'false' rowboats: on shipwrecks: 'false' tallTales: off trapsPercentage: 1 experimentals: 'false' description: 'Generated by https://archipelago.gg.' game: Sea of Thieves name: Ethan
Sea of Thieves: progression_balancing: 50 accessibility: items sealCount: 3 voyageEmGh: 3 voyageEmMa: 3 voyageEmOos: 3 voyageEmAf: -1 voyageEmRoar: 4 servantSanity: on guardianSanity: on fortressSanity: on_for_each illFated: 'true' playerShip: 'true' fishSanity: off cannonSanityBalls: on_for_each cannonSanityCursed: on cannonSanityPhantom: off foodSanityFruit: on_for_each foodSanityFish: off foodSanitySeamonster: on foodSanityLandAnimal: on_for_each foodSanityBug: on_for_each cookSanityFish: off cookSanitySeamonster: on cookSanityLandAnimal: on_for_each burnSanityFish: off burnSanitySeamonster: on burnSanityLandAnimal: on_for_each captainShipSpotted: on daysAtSea: 'false' rowboats: on shipwrecks: 'false' tallTales: off trapsPercentage: 1 experimentals: 'false' description: 'Generated by https://archipelago.gg.' game: Sea of Thieves name: Austin
What were the expected results?
it works
Software
Local generation