Ethck / azgaar-foundry

Unofficial Azgaar's Fantasy Map Generator Import
MIT License
43 stars 15 forks source link

Imformation import wrong #47

Closed Dragonzofdeath closed 1 month ago

Dragonzofdeath commented 1 month ago

I went threw adjusting every city to my liking and fixing every city and religion how i wanted it... i don't know if it's pulling from memory but every-time i hit import it import either A the default information or B an old information i had when i first was learning to install the system i have gone and individually deleted every compendium ... now i would say maybe something wrong but i added a new city and it still only import the default setting which i know i never upload a previous city now i have to fix the journal of 400 cities and so many religions have to be fix to match what i have.... now i know the json files has the correction information cause i double and triple checked

Dragonzofdeath commented 1 month ago

error

Arenndumi commented 1 month ago

you delete the 'Azgaar FMG' in the Journal?

Dragonzofdeath commented 1 month ago

yes then i readded the information and it added the default maps not the updated ones... everythign i tried i couldn't added the updated maps unless if i did it manually i even deleted every compendium

Ethck commented 1 month ago

@Dragonzofdeath can you include the current .map file, a picture showing what is wrong, and a picture of what it should be? Based on what I'm seeing above it looks like the link to MFCG is wrong?

Dragonzofdeath commented 1 month ago

basically when i import json it's not importing the link it's creating a new link... without posting multiple imagines it hard to show but i'll try my best

Dragonzofdeath commented 1 month ago

{36BB9B7D-830C-4AC6-AEDC-A63DF7F2E432} json file how it look to show the code... link is seed 6536853930253 with 2 gates

Dragonzofdeath commented 1 month ago

{CC52C325-3FF8-4C23-A02D-CBCFA5899508} as you can see this has -1 gate some of them have competely diffenr't seeds.. cause i had to change them

Dragonzofdeath commented 1 month ago

{1DD1524C-261D-42AF-817B-979683667DCD} {B2468B45-6630-439B-ACD3-E41B08C0CEBE} here another one sea level different and gates are different which changes the happen majorly

Dragonzofdeath commented 1 month ago

{3A7484EB-B3F7-4382-BDAD-0AE3154F97F8} {64264B56-9140-4FB4-B8C1-9C9A408B3BF1} what get imported to foundry is https://watabou.github.io/city-generator/?name=Adhishali&population=16508&size=37&seed=6536853930042&river=0&coast=1&farms=1&citadel=0&urban_castle=0&hub=false&plaza=1&temple=0&walls=1&shantytown=0&gates=-1&sea=0.09 what is entered in Azgaar https://watabou.github.io/city-generator/?name=Adhishali&population=16508&size=37&seed=6536853930042&river=1&coast=1&farms=1&citadel=0&urban_castle=0&hub=true&plaza=1&temple=0&walls=1&shantytown=0&gates=2&sea=1.89

small little differn't that majorly effect maps

Dragonzofdeath commented 1 month ago

{913623D2-CB48-428F-A2DE-D7EDA45ED0D8} this one actually even gives me 2 differn't generators one is village generator other is city generator

Ethck commented 1 month ago

Thank you for the info! I'll try to figure out what's going on and get a fix out for this.