Closed carloBarazzetta closed 3 years ago
I suspect that the problem reported here is not Image32 related because I've just discovered significant issues with the Image32 SVG code that will prevent it compiling in FMX. (The rest of the Image32 library compiles without problems with FMX but evidently I've got quite a bit of work to do to make the SVG code FMX compatible.)
I've just now uploaded various bugfixes to Image32 that address these FMX cross-platform issues. https://sourceforge.net/p/image32/code/ci/master/tree/source/
Great Job! Thank you very much! I've fixed my code of AlphaColor32 adding: {$IFDEF ANDROID} Result := SwapRedBlue(Result); {$ENDIF}
In the SVGIconImageListDemoFMX, when compiled in Windows 64bit the icon colors are correct, but compiling in Android 64bit the color are not correct. The conversion from TAlphaColor to TColor32 is made by this function:
Why the conversion made from Adroid is different?