Closed Teacyn closed 7 months ago
I like the ideas but I also have some hesitations I will list below.
There is also the fact that I could just make this a new item altogether and leave the handlamp in its handlampy lane or maybe there is a nice middle ground where it is a decent hand-held item but can also be effectively used as a marker. My brain is getting mangled so I thank you for the feedback and will make some changes when I get back to coding.
I think in conclusion, it might just need a battery life buff and a minor light range buff. Totally reworking it might be unneeded.
In the new update, the handlamp has received that slight light range buff and a new battery capacity that lasts 1.5x longer than a pro-flashlight. I also noticed that with the pretty big battery buff and slight light buff it can sort of be used in the way you've described above as a rework albeit not as effective I think. If you'd like attribution for the change I can add it to the changelog if you'd like but otherwise thank you for the suggestions and I will set this to close.
No need! And thank ya for the consideration.
While I appreciate the idea of the handlamp a lot, I think its current state doesn't really justify being purchased over a normal flashlight. It weighs as much as a Pro Flashlight and is significantly less useful. I would personally use it a lot more if it were repurposed a bit with the intention of it being an item you don't carry around at all times, rather you "set up" the lamp somewhere and then leave it.
I feel like this would encourage using it as a "marker" of sorts and as a way to consistently illuminate larger rooms (especially useful on Mansion and some custom interiors), whereas currently it's only really helpful for a group traveling together. To that note, here's my suggestions.
The idea is that the player should be bringing it in, setting it up at a junction or large room, and then leaving it there to reclaim later. I'm unsure exactly how long the battery life should be, probably not quite as long as a walkie but you shouldn't need to recharge it mid-mission unless you're using it super extensively.
Thoughts?