We are building a realtime social MMO and plan to use tcp via sockets and udp via WebRTC data channels.
We want a realtime instance server as referenced in #221. This will be the the mvp of the agones backend.
Socket connection allows two users on the same server to see messages from the socket channel. Maybe to move a box around and see the movement of the other user's box.
We are building a realtime social MMO and plan to use tcp via sockets and udp via WebRTC data channels.
We want a realtime instance server as referenced in #221. This will be the the mvp of the agones backend.
Socket connection allows two users on the same server to see messages from the socket channel. Maybe to move a box around and see the movement of the other user's box.