Without difficulty bomb defusion. average block time will increase due to the current logic of difficulty calculation, and since we don't need this for our mainnet it is advisable to remove the following logic before activation.
Implemention for different clients
For rust-callisto, simply add the following line on chain file
"bombDefuseTransition": <activation-block>,
With this PR merged, difficulty bomb will be removed after HF1.
Without difficulty bomb defusion. average block time will increase due to the current logic of difficulty calculation, and since we don't need this for our mainnet it is advisable to remove the following logic before activation.
Implemention for different clients
For rust-callisto, simply add the following line on chain file
"bombDefuseTransition": <activation-block>,
With this PR merged, difficulty bomb will be removed after HF1.