Dialog works for NPC's and signs/world items fully.
add a "boxCollider2D" as trigger to an object and a "Dialog Activator" to that object so that it can have dialog. if the player enters the box collider and presses "Fire1" the dialog begins and the player cannot move until the dialog ends
Dialog works for NPC's and signs/world items fully.
add a "boxCollider2D" as trigger to an object and a "Dialog Activator" to that object so that it can have dialog. if the player enters the box collider and presses "Fire1" the dialog begins and the player cannot move until the dialog ends