Ethryan / GTNH-Faithful-Textures

For GTNH
51 stars 11 forks source link

A few suggestions #3

Closed Eldrinn-Elantey closed 2 years ago

Eldrinn-Elantey commented 2 years ago

I offer a few suggestions for inclusion in the resource pack

Ethryan commented 2 years ago

Ok, i will look through these when I have time.

Eldrinn-Elantey commented 2 years ago

Answers:

gt.metaitem.01/700 <- The original color merges with the interface gt.metaitem.01/701-704 <- I understand myself that I agree that 32 looks better, but I want to note that the original textures of the objects are gregtech 16x16. There is also a single style and convenience in orientation gt.metaitem.01/705-706 <- For a single style gt.metaitem.01/710-720 <- I understand myself that I agree that 32 looks better, but I want to note that the original textures of the objects are gregtech 16x16. There is also a single style and convenience in orientation gt.metaitem.02/559 <- Much too large, and too far from the original texture. gt.metaitem.02/560 <- Closer to the original, but still too large gt.metaitem.02/561-564 <- Too large, and look a bit strange sadly. gt.metaitem.02/565 <- No, one in this pack is better i think. gt.metaitem.02/566-568 <- Too large, and look a bit strange sadly. gt.metaitem.03/10 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/11 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/12-13 <- I wasn't sure which texture is responsible for the vacuum tube. Now I see that this is completely something else. I can't even figure out what exactly it is gt.metaitem.03/14 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/15 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/16 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/18 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/19 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 gt.metaitem.03/20 <- You can take these textures as a basis and use algorithms to reduce them to a resolution of 32x32 assets/railcraft/textures/blocks/fluids/steam_still.png <- I'll try to do something

Eldrinn-Elantey commented 2 years ago

steam_still