Open EtienneLamoureux opened 3 years ago
I was about to comment an idea but I believe this issue might be describing it.
Let me know if it's the same or a similar idea
Traders don't have an indication of the supply/demand levels of each commodity for each location. Traders don't have an indication of the player demand to trade a particular commodity.
Traders can often waste time by either attempting to trade a commodity that large quantities of other players are trying to trade, or by attempting to buy/sell in locations that are already over-saturated with players buy/selling.
Gather and display real-time data on SC-Trade-Tools:
The number of users viewing any particular commodity. This gives players an idea of how many players are likely to be trading this commodity and can influence their behaviour to trade it, or avoid it.
The number of users viewing any particular location. This gives players an idea of how many players are likely to be trading at this location and can influence their behaviour to trade at the location, or avoid it.
The key principle being the more busy a commodity or location, the less likely players will be able to buy or sell.
Think of Google Maps. When you select a store, a chart appears visualising how busy the location is at different times. This is done using phone data so is quite accurate, but in our example we'd be simulating how busy a location or commodity is based on the frequency players view it on sc-trade-tools.
You could start by defining what a commodity or location 'view' is and just displaying a "[views] traders active in the past 30minutes", or add more logic to define location states like "BUSY LOCATION" "QUIET LOCATION". You could also have a chart which shows the most and least viewed commodities or locations over a time period.
I was about to comment an idea but I believe this issue might be describing it.
Let me know if it's the same or a similar idea
Problem
Traders don't have an indication of the supply/demand levels of each commodity for each location. Traders don't have an indication of the player demand to trade a particular commodity.
Traders can often waste time by either attempting to trade a commodity that large quantities of other players are trying to trade, or by attempting to buy/sell in locations that are already over-saturated with players buy/selling.
Idea
Gather and display real-time data on SC-Trade-Tools:
* The **number of users viewing any particular commodity**. This gives players an idea of how many players are likely to be trading _this commodity_ and can influence their behaviour to trade it, or avoid it. * The **number of users viewing any particular location**. This gives players an idea of how many players are likely to be trading _at this location_ and can influence their behaviour to trade at the location, or avoid it.
The key principle being the more busy a commodity or location, the less likely players will be able to buy or sell.
Think of Google Maps. When you select a store, a chart appears visualising how busy the location is at different times. This is done using phone data so is quite accurate, but in our example we'd be simulating how busy a location or commodity is based on the frequency players view it on sc-trade-tools.
You could start by defining what a commodity or location 'view' is and just displaying a "[views] traders active in the past 30minutes", or add more logic to define location states like "BUSY LOCATION" "QUIET LOCATION". You could also have a chart which shows the most and least viewed commodities or locations over a time period.
This is possible with the addition of better analytics. I'll take it into consideration :)