Open Eu4ng opened 1 year ago
이미터 템플릿 : Fountain
Flames | Smoke | FireDebris | HeatDistortion | |
---|---|---|---|---|
Spawn Rate | 50 | 25 | 60 | 50 |
모듈 | 카테고리 | 속성 | Flames | Smoke | FireDebris | HeatDistortion |
---|---|---|---|---|---|---|
Initialize Particle | Point Attributes | Lifetime Mode | Random | - | - | - |
- | - | Lifetime Min, Max | 0.3, 0.8 | - | 0.8, 1.8 | 0.4, 0.9 |
- | Sprite Attributes | Sprite Size Mode | Random Uniform | - | - | - |
- | - | Uniform Sprite Size Min, Max | 40, 60 | 60, 100 | 0.2, 0.8 | 50, 70 |
Add Velocity | Velocity Speed | Minimum, Maximum | 80, 150 | 100, 200 | 100, 150 | 100, 150 |
모듈 | 카테고리 | 속성 | Flames | Smoke | FireDebris | HeatDistortion |
---|---|---|---|---|---|---|
Gravity Force | x | x | x | x | ||
Drag | Drag | 0.25 | 0.8 | 0.25 | 0.25 | |
Curl Noise Force | Noise Strength, Noise Frequency | 100, 20 | - | 200, 25 | 100, 20 | |
Sub UVAnimation | Setup | Setup Animation Mode | Linear | - | x | x |
- | - | Start, End Frame Range Override | 0, 35 | 0, 63 | x | x |
- | - | Sprite Renderer | 스프라이트 렌더러 | - | x | x |
Scale Sprite Size | Scale Sprite Size Mode | Uniform Curve | - | x | - |
제작 방법
생성
Fountain
Flames
로 수정Flames
이미터 업데이트
Spawn Rate
Spawn Rate
: 50파티클 스폰
Initialize Particle
Point Attributes
Lifetime Mode
: RandomLifetime Min
: 0.3Lifetime Max
: 0.8Sprite Attributes
Sprite Size Mode
: Random UniformUniform Sprite Size Min
: 40Uniform Sprite Size Max
: 60Add Velocity
Velocity Speed
Minimum
: 80Maximum
: 150파티클 업데이트
Gravity Force
모듈 삭제Drag
Drag
: 0.5Curl Noise Force
모듈 추가Noise Strength
: 100Noise Frequency
: 20Sub UVAnimation
모듈 추가Setup
SubUV Animation
: LinearStart Frame Range Override
: 0End Frame Range Override
: 35Sub Image Size
)Sprite Renderer
>Source
: Sprite RendererScale Sprite Size
모듈 추가Scale Sprite Size Mode
: Uniform Curve커브
>템플릿
:Ease In (4번째)
Color
모듈 추가Color from Curve
로 변경렌더
Sprite Renderer
Sprite Renderer
>Material
: M_Fire_SubUV ( StarterContent > Particles > Materials )Sub UV
Sub Image Size
: 6.0, 6.0 ( StarterContent > Textures >T_Fire_SubUV
)Sub UV Blending Activation
: 체크Smoke (Flames 복사 후)
이미터 업데이트
Spawn Rate
Spawn Rate
: 50파티클 스폰
Initialize Particle
Point Attributes
Lifetime Mode
: RandomLifetime Min
: 0.8Lifetime Max
: 1.8Color Mode
Color
: A 0.5Sprite Attributes
Sprite Size Mode
: Random UniformUniform Sprite Size Min
: 60Uniform Sprite Size Max
: 100Add Velocity
Velocity Speed
Minimum
: 100Maximum
: 200파티클 업데이트
Color
모듈 제거Sub UVAnimation
Setup
SubUV Animation
: LinearStart Frame Range Override
: 0End Frame Range Override
: 63Sub Image Size
)Scale Sprite Size
Scale Sprite Size Mode
: Uniform Curve커브
>템플릿
:Ease In (4번째)
Drag
Drag
: 0.8Scale Color
Float from Curve
Curl Noise Force
Noise Strength
: 100Noise Frequency
: 50렌더
Sprite Renderer
Sprite Renderer
>Material
: M_smoke_subUV ( StarterContent > Particles > Materials )Sub UV
Sub Image Size
: 8.0, 8.0 ( StarterContent > Textures >T_Smoke_SubUV
)Properties
Emitter
Sim Target
: GPUCompute SimCalculate Bounds
: Fixed팁
참고 링크