Closed GoogleCodeExporter closed 9 years ago
I have to struggle with the same bug when using DOSBox, so I'm heavily inclined
to say this is a SDL bug when using mouse locking.
Original comment by yuriks...@gmail.com
on 26 May 2013 at 2:12
Original comment by yuriks...@gmail.com
on 26 May 2013 at 2:13
Really? I never had any such issue when using DOSBox...
Original comment by wwboyn...@gmail.com
on 26 May 2013 at 2:13
I was also able to alt-tab in and out properly, as the mouse would only lock
once I clicked into the window again.
Original comment by wwboyn...@gmail.com
on 26 May 2013 at 2:13
I agree, this is issue with their mouse-locking piece of code. Guys, instead of
insta-locking mouse when window active check if mouse got released before and
lock it ONLY when player clicks on sdl surface. Better yet add check menu
active/game active to switch between system absolute coordinates and relative
mid-screen lock coordinates which will serve as controls when game is active.
Original comment by smokeThe...@gmail.com
on 14 Aug 2013 at 11:59
Please retest latest (2013-08-26) build.
Original comment by mindless...@gmail.com
on 26 Aug 2013 at 4:31
Will do, hopefully tomorrow, and report back.
Original comment by wwboyn...@gmail.com
on 26 Aug 2013 at 4:38
I'm assuming this is fixed since I've heard nothing more.
Original comment by mindless...@gmail.com
on 21 Dec 2013 at 5:19
Confirmed working in latest stable release, 2.1.20130907
Original comment by wwboyn...@gmail.com
on 21 Dec 2013 at 7:37
Original issue reported on code.google.com by
wwboyn...@gmail.com
on 26 May 2013 at 1:38