Describe the bug
Everything works fine when building directly from Android Studio, but as soon as we made a release build, we got a crash:
Fatal Exception: java.lang.IllegalArgumentException: The key must be an application-specific resource id.
at android.view.View.setTag(View.java:26098)
at com.eudycontreras.boneslibrary.extensions.ViewExtensionsKt.clearProps(ViewExtensionsKt.java:153)
at com.eudycontreras.boneslibrary.framework.bones.BoneDrawable$initialize$4.invoke(BoneDrawable.kt:179)
at com.eudycontreras.boneslibrary.framework.bones.BoneDrawable$initialize$4.invoke(BoneDrawable.kt:94)
at com.eudycontreras.boneslibrary.framework.bones.BoneManager.dispose(BoneManager.kt:108)
at com.eudycontreras.boneslibrary.framework.bones.BoneManager$animateFadeOut$3.invoke(BoneManager.kt:166)
at com.eudycontreras.boneslibrary.framework.bones.BoneManager$animateFadeOut$3.invoke(BoneManager.kt:23)
at com.eudycontreras.boneslibrary.extensions.AnimatorExtensionsKt$animate$$inlined$addListener$1.onAnimationEnd(Animator.kt:117)
at android.animation.Animator$AnimatorListener.onAnimationEnd(Animator.java:600)
at android.animation.ValueAnimator.endAnimation(ValueAnimator.java:1333)
at android.animation.ValueAnimator.doAnimationFrame(ValueAnimator.java:1575)
at android.animation.AnimationHandler.doAnimationFrame(AnimationHandler.java:307)
at android.animation.AnimationHandler.-$$Nest$mdoAnimationFrame(AnimationHandler.java)
at android.animation.AnimationHandler$1.doFrame(AnimationHandler.java:86)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:1229)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:1239)
at android.view.Choreographer.doCallbacks(Choreographer.java:899)
at android.view.Choreographer.doFrame(Choreographer.java:827)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:1214)
at android.os.Handler.handleCallback(Handler.java:942)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loopOnce(Looper.java:201)
at android.os.Looper.loop(Looper.java:288)
at android.app.ActivityThread.main(ActivityThread.java:7898)
at java.lang.reflect.Method.invoke(Method.java)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:548)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:936)
We fixed this by adding the following line to our app's proguard-rules.pro:
-keep class com.eudycontreras.boneslibrary.framework.bones.BoneProperties { *; }
This was hard to debug, so it would be nice if this line was just added the the proguard-rules file in the library instead :)
Smartphone (please complete the following information):
Describe the bug Everything works fine when building directly from Android Studio, but as soon as we made a release build, we got a crash:
We fixed this by adding the following line to our app's proguard-rules.pro:
-keep class com.eudycontreras.boneslibrary.framework.bones.BoneProperties { *; }
This was hard to debug, so it would be nice if this line was just added the the proguard-rules file in the library instead :)
Smartphone (please complete the following information):