Closed tyhbj closed 2 years ago
the same issues in playhome with the detail: https://github.com/Riqorm/PlayHomeVR/issues/25
help me pls!
Things work out,'Windows Mixed Reality for SteamVR' should be rolled back to a version other than the latest version [1.3.58.0]
I could use Eusth’s VR plugin before some days ago.,But now,I only see dark screen in my WMRheadset after I launch this one. Still,I can run official VRmod good working with my WMRheadset ,and good working with other steamvr games. I have tried playhome、playclub、HoneySelect with Eusth’s VR plugin ,they all are in trouble. My steamVR version is 1.24.6.
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HoneySelect ‘s vr.log
[15:42:05][INFO][UnityHelper#LoadFromAssetBundle] Loading: Unlit (E7) [15:42:05][INFO][UnityHelper#LoadFromAssetBundle] Loading: UnlitTransparent (E7) [15:42:05][INFO][UnityHelper#LoadFromAssetBundle] Loading: UnlitTransparentCombined (E7) [15:42:05][INFO][VRManager#OnAwake] ------------------------------------ [15:42:05][INFO][VRManager#OnAwake] Booting VR [holographic] [15:42:05][INFO][VRManager#OnAwake] ------------------------------------ [15:42:05][INFO][UnityHelper#LoadFromAssetBundle] Loading: Custom/SteamVR_HiddenArea (E7) [15:42:05][INFO][VRGUI#get_Instance] Cursor is simulated [15:42:10][INFO][GripMoveForPlayVR#OnLevelWasLoaded] GripMovePlayTool Addon Installed. [15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: Custom/SteamVR_BlitFlip (E7) [15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: Custom/SteamVR_Overlay (E7) [15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: Custom/SteamVR_Blit (E7) [15:42:11][INFO][VRCamera#Copy] Copying camera: NULL [15:42:11][INFO][VRCamera#Copy] The camera sees Default, TransparentFX, Water, H_CollisionBody, Chara, Map, MapNoShadow, Studio_Col, Studio_ColSelect, H_MetaBallA, H_MetaBallB, H_Camera, H_MetaBallMesh, BackSp, FrontSp [15:42:11][INFO][ControlMode#OnEnable] Enabled HoneySeatedMode [15:42:11][INFO][ControlMode#OnDisable] Disabled HoneySeatedMode [15:42:11][INFO][ControlMode#OnEnable] Enabled HoneySeatedMode [15:42:11][INFO][ControlMode#CreateControllers] ---- Initialize left tools [15:42:11][INFO][ControlMode#InitializeTools] 2 tools added [15:42:11][INFO][ControlMode#CreateControllers] ---- Initialize right tools [15:42:11][INFO][ControlMode#InitializeTools] 2 tools added [15:42:11][INFO][<>c#b15_0] Adding GripMoveTool
[15:42:11][INFO][SeatedMode#Recenter] Recenter
[15:42:11][INFO][GUIQuad#OnEnable] Start listening to GUI (GUI Monitor)
[15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: Fade material (4F)
[15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: ConvertPanoramaShader (4F)
[15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: ConvertPanoramaStereoShader (4F)
[15:42:11][INFO][UnityHelper#LoadFromAssetBundle] Loading: TextureToBufferShader (4F)
[15:42:11][INFO][CapturePanorama#Log] Settings changed, calling Reinitialize()
[15:42:11][INFO][CapturePanorama#Log] Number of cameras: 514
[15:42:11][INFO][CapturePanorama#Log] Camera dimensions: 2152x2049
[15:42:11][INFO][CapturePanorama#OnStart] Started panorama
[15:42:11][INFO][GUIMonitor#OnStart] Plane was added...
[15:42:11][INFO][GUIQuad#UpdateGUI] Updating GUI GUI Monitor with 2 textures
[15:42:11][INFO][GUIMonitor#Rebuild] Build monitor
[15:42:11][INFO][VRGUI#UpdateCameras] Judging camera BackCamera
[15:42:11][INFO][VRGUI#UpdateCameras] Judging camera VRGIN_GUICamera
[15:42:11][INFO][VRGUI#CatchCanvas] Add Canvas [Layer: UI, SortingLayer: Default, SortingOrder: 100, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:11][INFO][VRGUI#CatchCanvas] Add New Game Object [Layer: Default, SortingLayer: Default, SortingOrder: 0, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:11][INFO][VRGUI#CatchCanvas] Add SubtitleUserInterface [Layer: Default, SortingLayer: Default, SortingOrder: 32767, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:11][INFO][ControlMode#OnDeviceConnected] Device connected: 0
[15:42:11][INFO][ControlMode#OnDeviceConnected] Device connected: 0
[15:42:11][INFO][ControlMode#OnDeviceConnected] Device connected: 0
[15:42:11][INFO][ControlMode#OnDeviceConnected] Device connected: 1
[15:42:11][INFO][ControlMode#OnDisable] Disabled HoneySeatedMode
[15:42:11][INFO][GUIQuad#OnDisable] Stop listening to GUI (GUI Monitor)
[15:42:11][INFO][ControlMode#OnEnable] Enabled HoneyStandingMode
[15:42:11][INFO][GUIQuad#Create] Create GUI
[15:42:11][INFO][GUIQuad#OnEnable] Start listening to GUI (Quad)
[15:42:11][INFO][GUIQuad#UpdateGUI] Updating GUI GUIQuad with 2 textures
[15:42:12][INFO][ControlMode#OnDisable] Disabled HoneyStandingMode
[15:42:12][INFO][GUIQuad#OnDisable] Stop listening to GUI (GUIQuad)
[15:42:12][INFO][ControlMode#OnEnable] Enabled HoneyStandingMode
[15:42:12][INFO][GUIQuad#OnEnable] Start listening to GUI (GUIQuad)
[15:42:12][INFO][ControlMode#CreateControllers] ---- Initialize left tools
[15:42:12][INFO][GUIQuad#Create] Create GUI
[15:42:12][INFO][GUIQuad#OnEnable] Start listening to GUI (Quad)
[15:42:12][INFO][GUIQuad#UpdateGUI] Updating GUI GUIQuad with 2 textures
[15:42:12][INFO][Tool#OnEnable] On Enable: MenuTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: MenuTool
[15:42:12][INFO][GUIQuad#OnDisable] Stop listening to GUI (GUIQuad)
[15:42:12][INFO][WarpTool#OnAwake] Awake!
[15:42:12][INFO][Tool#OnEnable] On Enable: WarpTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: WarpTool
[15:42:12][INFO][Tool#OnEnable] On Enable: PlayTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: PlayTool
[15:42:12][INFO][ControlMode#InitializeTools] 3 tools added
[15:42:12][INFO][ControlMode#CreateControllers] ---- Initialize right tools
[15:42:12][INFO][GUIQuad#Create] Create GUI
[15:42:12][INFO][GUIQuad#OnEnable] Start listening to GUI (Quad)
[15:42:12][INFO][GUIQuad#UpdateGUI] Updating GUI GUIQuad with 2 textures
[15:42:12][INFO][Tool#OnEnable] On Enable: MenuTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: MenuTool
[15:42:12][INFO][GUIQuad#OnDisable] Stop listening to GUI (GUIQuad)
[15:42:12][INFO][WarpTool#OnAwake] Awake!
[15:42:12][INFO][Tool#OnEnable] On Enable: WarpTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: WarpTool
[15:42:12][INFO][Tool#OnEnable] On Enable: PlayTool
[15:42:12][INFO][Tool#OnEnable] But no icon...
[15:42:12][INFO][Tool#OnDisable] On Disable: PlayTool
[15:42:12][INFO][ControlMode#InitializeTools] 3 tools added
[15:42:12][INFO][<>c#b 15_0] Adding GripMoveTool
[15:42:12][INFO][MenuHandler#OnStart] Menu Handler started
[15:42:12][INFO][Controller#OnStart] Enable Tool #0
[15:42:12][INFO][Tool#OnEnable] On Enable: MenuTool
[15:42:12][INFO][GUIQuad#OnEnable] Start listening to GUI (GUIQuad)
[15:42:12][INFO][Controller#OnStart] Disable tool #1 (0)
[15:42:12][INFO][Controller#OnStart] Disable tool #2 (0)
[15:42:12][INFO][MenuHandler#OnStart] Menu Handler started
[15:42:12][INFO][Controller#OnStart] Disable tool #0 (1)
[15:42:12][INFO][Controller#OnStart] Enable Tool #1
[15:42:12][INFO][Tool#OnEnable] On Enable: WarpTool
[15:42:12][INFO][Controller#OnStart] Disable tool #2 (1)
[15:42:12][INFO][MenuHandler#OnStart] Menu Handler started
[15:42:12][INFO][UnityHelper#LoadFromAssetBundle] Loading: Fade material (4F)
[15:42:12][INFO][UnityHelper#LoadFromAssetBundle] Loading: ConvertPanoramaShader (4F)
[15:42:12][INFO][UnityHelper#LoadFromAssetBundle] Loading: ConvertPanoramaStereoShader (4F)
[15:42:12][INFO][UnityHelper#LoadFromAssetBundle] Loading: TextureToBufferShader (4F)
[15:42:12][INFO][CapturePanorama#Log] Settings changed, calling Reinitialize()
[15:42:12][INFO][CapturePanorama#Log] Number of cameras: 514
[15:42:12][INFO][CapturePanorama#Log] Camera dimensions: 2152x2049
[15:42:12][INFO][CapturePanorama#OnStart] Started panorama
[15:42:12][INFO][Tool#OnStart] Got my neighbor!
[15:42:12][INFO][WarpTool#OnStart] Start!
[15:42:12][INFO][Tool#OnStart] Got my neighbor!
[15:42:12][INFO][GUIQuad#OnDisable] Stop listening to GUI (GUIQuad)
[15:42:13][INFO][VRGUI#CatchCanvas] Add New Game Object [Layer: Default, SortingLayer: Default, SortingOrder: 0, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:13][INFO][HoneyStandingMode#OnLevel] Level 1
[15:42:13][INFO][VRCamera#Copy] Copying camera: NULL
[15:42:13][INFO][VRCamera#Copy] The camera sees Default, TransparentFX, Water, H_CollisionBody, Chara, Map, MapNoShadow, Studio_Col, Studio_ColSelect, H_MetaBallA, H_MetaBallB, H_Camera, H_MetaBallMesh, BackSp, FrontSp
[15:42:38][INFO][VRGUI#UpdateCameras] Judging camera BackCamera
[15:42:38][INFO][VRGUI#UpdateCameras] Judging camera Camera
[15:42:38][INFO][VRGUI#UpdateCameras] Judging camera VRGIN_GUICamera
[15:42:38][INFO][VRGUI#CatchCanvas] Add Canvas [Layer: Default, SortingLayer: Default, SortingOrder: 0, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:38][INFO][Controller#_OnRenderModelLoaded] Render model loaded!
[15:42:38][INFO][HoneyStandingMode#OnLevel] Level 2
[15:42:38][INFO][VRCamera#Copy] Copying camera: NULL
[15:42:38][INFO][VRCamera#Copy] The camera sees Default, TransparentFX, Water, H_CollisionBody, Chara, Map, MapNoShadow, Studio_Col, Studio_ColSelect, H_MetaBallA, H_MetaBallB, H_Camera, H_MetaBallMesh, BackSp, FrontSp
[15:42:38][INFO][VRGUI#UpdateCameras] Judging camera BackCamera
[15:42:38][INFO][VRGUI#UpdateCameras] Judging camera VRGIN_GUICamera
[15:42:38][INFO][VRGUI#CatchCanvas] Add Canvas (1) [Layer: UI, SortingLayer: Default, SortingOrder: 75, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:38][INFO][Controller#_OnRenderModelLoaded] Render model loaded!
[15:42:42][INFO][HoneyStandingMode#OnLevel] Level 3
[15:42:42][INFO][VRCamera#Copy] Copying camera: Camera Map Chara
[15:42:42][INFO][VRCamera#Copy] The camera sees Default, Water, Chara, Map, MapNoShadow
[15:42:56][INFO][VRCamera#CopyFX] Copying FX to VRGIN_Camera (eye)...
[15:42:56][INFO][VRCamera#CopyFX] Copy FX: GlobalFog (enabled=True)
[15:42:56][INFO][VRCamera#CopyFX] Attached!
[15:42:56][INFO][VRCamera#CopyFX] Skipping image effect DepthOfField
[15:42:56][INFO][VRCamera#CopyFX] Copy FX: VignetteAndChromaticAberration (enabled=False)
[15:42:56][INFO][VRCamera#CopyFX] Attached!
[15:42:56][INFO][VRCamera#CopyFX] Copy FX: SunShafts (enabled=True)
[15:42:56][INFO][VRCamera#CopyFX] Attached!
[15:42:56][INFO][VRCamera#CopyFX] Copy FX: ColorCorrectionCurves (enabled=True)
[15:42:56][INFO][VRCamera#CopyFX] Attached!
[15:42:56][INFO][VRCamera#CopyFX] Skipping image effect BloomAndFlares
[15:42:56][INFO][VRCamera#CopyFX] Copy FX: Antialiasing (enabled=True)
[15:42:56][INFO][VRCamera#CopyFX] Attached!
[15:42:56][INFO][VRCamera#CopyFX] Skipping image effect ConfigEffector
[15:42:56][INFO][VRCamera#CopyFX] 9 components before the additions, 14 after
[15:42:56][INFO][DefaultActorBehaviour`1#Initialize] Creating character chaF00
[15:42:56][INFO][TransientHead#GetEyes] FOund eyes
[15:42:56][INFO][VRGUI#UpdateCameras] Judging camera BackCamera
[15:42:56][INFO][VRGUI#UpdateCameras] Judging camera Camera Map Chara
[15:42:56][INFO][VRGUI#UpdateCameras] Judging camera VRGIN_GUICamera
[15:42:56][INFO][VRGUI#CatchCanvas] Add Canvas [Layer: UI, SortingLayer: Default, SortingOrder: 0, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]
[15:42:56][INFO][HoneyActor#OnStart] Create target controller
[15:43:27][INFO][VRGUI#CatchCanvas] Add Canvas [Layer: UI, SortingLayer: Default, SortingOrder: 100, RenderMode: ScreenSpaceOverlay, Camera: , Position: (640.0, 360.0, 0.0) ]