EusthEnoptEron / arise-multiplayer

Mod that adds multiplayer to Tales of Arise
GNU General Public License v3.0
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Enemies running toward the edge of battlefield in latest version. #95

Open selfAndrewKB opened 6 months ago

selfAndrewKB commented 6 months ago

...Yeah. So upon entering a fight everything might seem normal for a moment, but I noticed that enemies will begin to run toward the edge of the battlefield and just stand there, back turned until you get very close to them, you might be able to regain aggro for a time. their general accuracy may have been reduced as well but that will require further testing sometime tomorrow.

EusthEnoptEron commented 6 months ago

@selfAndrewKB Thanks for letting me know; my "testing" procedure consists of entering a fight and pushing some buttons for 10 seconds, so it's hard to pick up on things like this.

Can you try if this fixes it? Release.zip (from Pipeline Run)

selfAndrewKB commented 6 months ago

@EusthEnoptEron Fixed them going to the edge of the battlefield, but based on my observations AI might still be compromised. Here's a recording of the Golem just standing around for large periods of time swinging in circles lol: https://streamable.com/xr98b6

Also not sure if the Armadillos regularly cancelling their roll attacks just as it begins is normal behavior.